You can't steal much though, and there isn't a counter anyways for stealing thingsĪ bit obscure of a map, but, if anyone's interested, here it is. Works In Progress Support for Localization. He can get through most of the doors on his own. The Very Organized Engine, powered by the Finite Framework, a library of flexible tools and game components to create everything we need for our games. So you can run a bit of a game to see who can kill who the fastest an alternate version with a kill counter is available, though it can only track how many times you have killed Hoss. The Very Organized Thief was originally created as part of a small 7 day challenge. It is designed to be neither easy or hard and slightly different everytime you play. He can find you in nearly every normally-accessible part of the property, and if you kill him, he'll respawn. THE Very Organized Thief A short game that is available to play in browser and on PC, Mac and Linux. He will endlessly hunt you down if you set off the alarm, armed with a shotgun. ~ Hoss, the homeowner, is the real interesting aspect you could say he's a little test on Source's AI pathing that I constructed. I was at an event organised by Storyopolis, which is a really cool childrens bookstore and actually art store as well, in the sense that it sells the artwork. Marginally-functional mechanics there is an alarm you can break or set off, and it will cause the homeowner to come home and relentlessly hunt you down if you do set it off. The entirety of the first level from the game If you ever wanted a house map whose pure purpose was to be stolen from, then I've got ya covered. This is a recreation of the first level from the game, as best as I was able to extrapolate it from Jack's videos. Might not be your cuppa tea, but I'm posting this here anyways. I really only know about Sneak Thief because jacksepticeye played it, and I found his playthrough of it to be entertaining.
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